Can you jump your own man in checkers?

Can you jump your own man in checkers?

In international checkers, you can never jump over your own pieces. Checkers and Kings jump differently, as described below. Jumping with a Checker A regular checker can capture an opponent’s checker or King by jumping over it.

Can you triple king in checkers?

Triple kings (abbreviated as trip kings), the first upgrade to the king, are signified by a tier of three stacked standard pieces of the original color. They are obtained by returning a king to the owning player’s closest row.

Can you jump 2 pieces in checkers?

Multiple jumps are allowed on a single turn. When a piece is jumped (“captured”), it is removed from the board and is now out of play. A player must make a jump if one presents itself.

Can you jump side pieces in checkers?

The Basics: Moving and Jumping Whatever color scheme is used, the dark-colored pieces (here, red) move first. Regular checkers (“men”) may only move forward one square diagonally (Figure 2), and may likewise only capture (“jump”) forward.

How many times can you jump someone in checkers?

Moves are always diagonal, towards the opponent, and via dark squares only. You can only jump one square at a time unless capturing a piece, in which case two squares will be jumped. You cannot jump over two consecutively positioned pieces. Players will alternate turns to move.

Can you jump two pieces in checkers?

Can you jump 2 Spaces in checkers?

A checker MAY NOT combine a move and jumps on the same turn. It may either move one space, or make one or more jumps.

Can you double jump someone in checkers?

If, after making a capture, a piece is in a position to make another capture (either along the same diagonal or a different one) it must do so, all as part of the same turn. Capturing two opposing pieces in a turn is called a double jump, capturing three pieces in a turn is a triple jump , and so on.

When can you jump backwards in checkers?

Basic movement is to move a checker one space diagonally forward. You can not move a checker backwards until it becomes a King, as described below. If a jump is available, you must take the jump, as described in the next question and answer.